Book Image

Tkinter GUI Application Development Blueprints

By : Bhaskar Chaudhary
Book Image

Tkinter GUI Application Development Blueprints

By: Bhaskar Chaudhary

Overview of this book

Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, media player, drawing application, chat application, screen saver, port scanner, and many more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database driven programs and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice.
Table of Contents (15 chapters)
Tkinter GUI Application Development Blueprints
About the Author
About the Reviewers

Making the game functional

Now that we have all the chess pieces and chessboard-related validation rules in place, let's now add life to our chess program. In this iteration, we will make our chess game fully functional.

The objective of this iteration is to move the chess pieces with a click of the left mouse button. When a player clicks on a chess piece, the code should first check whether it is a legitimate turn for that chess piece.

On the first click, the chess piece that needs to be moved is selected, and all the allowed moves for that chess piece are highlighted on the chessboard. The second click should be performed on the destination square. If the second click is done on a valid destination square, the chess piece should move from the source square to the destination square.

We also need to code the events of capturing chess pieces and the King being in check. The other attributes that need to be tracked include a list of the captured chess pieces, the half-move clock count, the full...