Book Image

Tkinter GUI Application Development Blueprints

By : Bhaskar Chaudhary
Book Image

Tkinter GUI Application Development Blueprints

By: Bhaskar Chaudhary

Overview of this book

Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, media player, drawing application, chat application, screen saver, port scanner, and many more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database driven programs and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice.
Table of Contents (15 chapters)
Tkinter GUI Application Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

One-time updates during audio playback


The audio program must update some information as soon as an audio track starts playing. Broadly speaking, there are two kinds of updates that the program needs to monitor and update:

  • One-time updates: Examples of this include the name of the track and the total length of the track.

  • Continuous updates: Examples of this include the position of the seek bar knob and the elapsed play duration. We also need to continuously check whether a track has ended to either play the next track, play the current track again, or stop playing, depending on the loop choice made by the user.

These two kinds of updates will affect sections of the audio player, as shown in the following screenshot:

Let's start with the one-time updates, as they are relatively simple to implement. Since these updates must occur when the playback starts, let's define a method named manage_one_time_updates() and call it from within the start_play() method of the View class, as follows (see code...