Book Image

Tkinter GUI Application Development Blueprints

By : Bhaskar Chaudhary
Book Image

Tkinter GUI Application Development Blueprints

By: Bhaskar Chaudhary

Overview of this book

Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, media player, drawing application, chat application, screen saver, port scanner, and many more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database driven programs and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice.
Table of Contents (15 chapters)
Tkinter GUI Application Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Let's summarize the concepts we discussed in this chapter.

We built a screen saver and in the process saw how to implement animations on the Tkinter canvas.

We also learned how to use the queue data structure to program a multithreaded application, without having to worry about synchronization between multiple threads trying to access the same memory, and without using complicated synchronization primitives.

The Weather Reporter application introduced us to the basics of network programming and how to tap into the internet to get data. We discussed two popular structures used for data exchange, namely XML and JSON.

The port scanner and the chat program discussed the basics of socket programming for interprocess and remote communication.

We used the TCP/IP protocol to send and receive messages in our chat program.

We saw a basic example of a server-client architecture.

We also saw how all forms of communication over a network occurs in bytes and how we can convert data to bytes and back...