Book Image

Design Patterns and Best Practices in Java

By : Kamalmeet Singh, Adrian Ianculescu, Lucian-Paul Torje
Book Image

Design Patterns and Best Practices in Java

By: Kamalmeet Singh, Adrian Ianculescu, Lucian-Paul Torje

Overview of this book

Having a knowledge of design patterns enables you, as a developer, to improve your code base, promote code reuse, and make the architecture more robust. As languages evolve, new features take time to fully understand before they are adopted en masse. The mission of this book is to ease the adoption of the latest trends and provide good practices for programmers. We focus on showing you the practical aspects of smarter coding in Java. We'll start off by going over object-oriented (OOP) and functional programming (FP) paradigms, moving on to describe the most frequently used design patterns in their classical format and explain how Java’s functional programming features are changing them. You will learn to enhance implementations by mixing OOP and FP, and finally get to know about the reactive programming model, where FP and OOP are used in conjunction with a view to writing better code. Gradually, the book will show you the latest trends in architecture, moving from MVC to microservices and serverless architecture. We will finish off by highlighting the new Java features and best practices. By the end of the book, you will be able to efficiently address common problems faced while developing applications and be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
Title Page
Packt Upsell
Contributors
Preface
Index

Re-implementing OOP design patterns


In this section, we are going to review some of the GOF patterns in light of the new features available in Java 8 and 9.

Singleton

The singleton pattern can be re-implemented by using closure and Supplier<T>. The Java hybrid code can make use of the Supplier<T> interface, such as in the following code, where the singleton is an enum (according to functional programming, the singleton types are those that have only one value, just like enums). The following example code is similar to the one from chapter 2, Creational Patterns:

jshell> enum Singleton{
...> INSTANCE;
...> public static Supplier<Singleton> getInstance()
...> {
...> return () -> Singleton.INSTANCE;
...> }
...>
...> public void doSomething(){
...> System.out.println("Something is Done.");
...> }
...> }
| created enum Singleton
jshell> Singleton.getInstance().get().doSomething();
Something is Done.

Builder

The Lombock library introduces the...