Book Image

Go Design Patterns

By : Mario Castro Contreras
Book Image

Go Design Patterns

By: Mario Castro Contreras

Overview of this book

Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go. The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90’s as a common "language" between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 Gang of Four (GoF) design patterns in Go and also learn about CSP concurrency patterns, the "killer feature" in Go that has helped Google develop software to maintain thousands of servers. With all of this the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software.
Table of Contents (17 chapters)
Go Design Patterns
About the Author
About the Reviewer
Customer Feedback

Chapter 1. Ready... Steady... Go!

Design Patterns have been the foundation for hundreds of thousands of pieces of software. Since the Gang Of Four (Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides) wrote the book Design Patterns: Elements of Reusable Object-Oriented Software in 1994 with examples in C++ and Smalltalk, the twenty-three classic patterns have been re-implemented in most of major languages of today and they have been used in almost every project you know about.

The Gang of Four detected that many small architectures were present in many of their projects, they started to rewrite them in a more abstract way and they released the famous book.

This book is a comprehensive explanation and implementation of the most common design patterns from the Gang of Four and today's patterns plus some of the most idiomatic concurrency patterns in Go.

But what is Go...?