After this first chapter, you must be familiar with the syntax of Go and some of the command-line tools that come bundled with the compiler. We have left apart concurrency capabilities for a later chapter as they are large and pretty complex to grasp at the beginning so that the reader learns the syntax of the language first, becomes familiar and confident with it, and then they can jump to understanding Communicating Sequential Processes (CSP) concurrency patterns and distributed applications. The next steps are to start with the creational design patterns.
Go Design Patterns
By :
Go Design Patterns
By:
Overview of this book
Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications.
Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go.
The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90’s as a common "language" between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 Gang of Four (GoF) design patterns in Go and also learn about CSP concurrency patterns, the "killer feature" in Go that has helped Google develop software to maintain thousands of servers.
With all of this the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software.
Table of Contents (17 chapters)
Go Design Patterns
Credits
About the Author
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Preface
Free Chapter
Ready... Steady... Go!
Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns
Structural Patterns - Composite, Adapter, and Bridge Design Patterns
Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns
Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns
Behavioral Patterns - Template, Memento, and Interpreter Design Patterns
Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns
Introduction to Gos Concurrency
Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns
Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns
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