Book Image

Go Design Patterns

By : Mario Castro Contreras
Book Image

Go Design Patterns

By: Mario Castro Contreras

Overview of this book

Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go. The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90’s as a common "language" between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 Gang of Four (GoF) design patterns in Go and also learn about CSP concurrency patterns, the "killer feature" in Go that has helped Google develop software to maintain thousands of servers. With all of this the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software.
Table of Contents (17 chapters)
Go Design Patterns
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Decorator design pattern


We'll continue this chapter with the big brother of the Proxy pattern, and maybe, one of the most powerful design patterns of all. The Decorator pattern is pretty simple, but, for instance, it provides a lot of benefits when working with legacy code.

Description

The Decorator design pattern allows you to decorate an already existing type with more functional features without actually touching it. How is it possible? Well, it uses an approach similar to matryoshka dolls, where you have a small doll that you can put inside a doll of the same shape but bigger, and so on and so forth.

The Decorator type implements the same interface of the type it decorates, and stores an instance of that type in its members. This way, you can stack as many decorators (dolls) as you want by simply storing the old decorator in a field of the new one.

Objectives

When you think about extending legacy code without the risk of breaking something, you should think of the Decorator pattern first...