Book Image

Go Design Patterns

By : Mario Castro Contreras
Book Image

Go Design Patterns

By: Mario Castro Contreras

Overview of this book

Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go. The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90’s as a common "language" between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 Gang of Four (GoF) design patterns in Go and also learn about CSP concurrency patterns, the "killer feature" in Go that has helped Google develop software to maintain thousands of servers. With all of this the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software.
Table of Contents (17 chapters)
Go Design Patterns
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chain of responsibility design pattern


Our next pattern is called chain of responsibility. As its name implies, it consists of a chain and, in our case, each link of the chain follows the single responsibility principle.

Description

The single responsibility principle implies that a type, function, method, or any similar abstraction must have one single responsibility only and it must do it quite well. This way, we can apply many functions that achieve one specific thing each to some struct, slice, map, and so on.

When we apply many of these abstractions in a logical way very often, we can chain them to execute in order such as, for example, a logging chain.

A logging chain is a set of types that logs the output of some program to more than one io.Writer interface. We could have a type that logs to the console, a type that logs to a file, and a type that logs to a remote server. You can make three calls every time you want to do some logging, but it's more elegant to make only one and provoke...