Book Image

Go Design Patterns

By : Mario Castro Contreras
Book Image

Go Design Patterns

By: Mario Castro Contreras

Overview of this book

Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go. The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90’s as a common "language" between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 Gang of Four (GoF) design patterns in Go and also learn about CSP concurrency patterns, the "killer feature" in Go that has helped Google develop software to maintain thousands of servers. With all of this the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software.
Table of Contents (17 chapters)
Go Design Patterns
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Visitor design pattern


In the next design pattern, we are going to delegate some logic of an object's type to an external type called the visitor that will visit our object to perform operations on it.

Description

In the Visitor design pattern, we are trying to separate the logic needed to work with a specific object outside of the object itself. So we could have many different visitors that do some things to specific types.

For example, imagine that we have a log writer that writes to console. We could make the logger "visitable" so that you can prepend any text to each log. We could write a Visitor pattern that prepends the date, the time, and the hostname to a field stored in the object.

Objectives

With Behavioral design patterns we are mainly dealing with algorithms. Visitor patterns are not an exception. The objectives that we are trying to achieve are as follows:

  • To separate the algorithm of some type from its implementation within some other type

  • To improve the flexibility of some types...