Book Image

Go Design Patterns

By : Mario Castro Contreras
Book Image

Go Design Patterns

By: Mario Castro Contreras

Overview of this book

Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go. The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90’s as a common "language" between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 Gang of Four (GoF) design patterns in Go and also learn about CSP concurrency patterns, the "killer feature" in Go that has helped Google develop software to maintain thousands of servers. With all of this the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software.
Table of Contents (17 chapters)
Go Design Patterns
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

About the Author

Mario Castro Contreras is a software engineer who has specialized in distributed systems and big data solutions. He works as a site reliability engineer, and now he is focused on containerized solutions and apps using most of Google Cloud suite; especially, Kubernetes. He has a wide experience in systems and solutions integration, and he has written many scalable and reliable 12 factor apps using Go and Docker. He has designed Big Data  architectures for financial services and media, and he has written data processing pipelines using event-driven architectures written purely in Go. He is also very active in the open source community, and you can find him on his GitHub account with the username sayden.  In the past, he has also written mobile applications and backends in Java.

Mario is passionate about programming languages, and he found the best balance between fun and productivity in Go; however, recently, he enjoys writing in Rust and embedded systems in C. He is also passionate about road cycling and winter sports.

I'd like to express my deep gratitude to my parents for supporting me in my journey through computers since I was 8. To Urszula, Tyrion and Tesla for their daily support and for being with me in the long nights writing this book.

I'd like to thank Chaitanya, for her guidance at the beginning of the book, Zeeyan, for his patience and help on every chapter, and Pavan, for the help and explanations. But also to all the reviewers, especially to Shiju, and the entire team at Packt that made this book possible.