Book Image

Swift 3 Object-Oriented Programming - Second Edition

By : Gaston C. Hillar
Book Image

Swift 3 Object-Oriented Programming - Second Edition

By: Gaston C. Hillar

Overview of this book

Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.
Table of Contents (17 chapters)
Swift 3 ObjectOriented Programming - Second Edition
Credits
About the Author
Acknowledgement
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Transforming values with setters and getters


We can define a property with a setter method that transforms the values that will be set as valid values for a related property. The getter method would just need to return the value of the related property to generate a property that will always have valid values even when it is initialized. This way, we can make sure that whenever we require the property value, we will retrieve a valid value.

The following code replaces the previously declared runningSpeedScore property declaration that worked with a property observer, specifically, a didSet method. In this case, the setter transforms the values lower than 0 to 0 and values higher than 50 to 50. The setter stores either the transformed or original value that is in a valid range in the related runningSpeedScoreField property. The getter returns the value of the related runningSpeedScoreField property, that is, the private property that always stores a valid value. We have to replace the previous...