Book Image

Swift 3 Object-Oriented Programming - Second Edition

By : Gaston C. Hillar
Book Image

Swift 3 Object-Oriented Programming - Second Edition

By: Gaston C. Hillar

Overview of this book

Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.
Table of Contents (17 chapters)
Swift 3 ObjectOriented Programming - Second Edition
Credits
About the Author
Acknowledgement
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Taking advantage of the multiple inheritance of protocols


Swift doesn't allow us to declare a class with multiple base classes or superclasses, so there is no support for multiple inheritance of classes. A subclass can inherit just from one class. However, a class can conform to one or more protocols. In addition, we can declare classes that inherit from a superclass and conform to one or more protocols. Thus, we can combine class-based inheritance with protocols.

We want the AngryCat class to conform to both the ComicCharacter and GameCharacter protocols. Thus, we want to use any AngryCat instance as both a comic character and a game character. In order to do so, we must change the class declaration and add the GameCharacter protocol to the list of protocols that the class conforms to and declare all the members included in this added protocol within the class.

The following lines show the new class declaration that specifies that the AngryCat class conforms to both the ComicCharacter and...