Book Image

Swift 3 Object-Oriented Programming - Second Edition

By : Gaston C. Hillar
Book Image

Swift 3 Object-Oriented Programming - Second Edition

By: Gaston C. Hillar

Overview of this book

Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.
Table of Contents (17 chapters)
Swift 3 ObjectOriented Programming - Second Edition
Credits
About the Author
Acknowledgement
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Inheriting and adding associated types in protocols


Now, we want to declare a PartyWithDeeJayProtocol protocol and make the generic PartyWithDeeJay<AnimalElement, DeeJayElement> class conform to this new protocol. We will make this protocol inherit from the previously created PartyProtocol that defined a MemberType associated type. Thus, the PartyWithDeeJayProtocol protocol will inherit this associated type. We have to specify another associated type that will be specified during the protocol implementation, that is, when we declare the class that conforms to the new protocol. The following lines show the declaration of the PartyWithDeeJayProtocol protocol that inherits from the PartyProtocol protocol. We must declare the protocol before the open class PartyWithDeeJay<AnimalElement: AnimalProtocol, DeeJayElement: DeeJayProtocol>: Party<AnimalElement> where AnimalElement: Equatable line that starts the declaration of the PartyWithDeeJay<AnimalElement, DeeJayElement&gt...