Book Image

Swift 3 Object-Oriented Programming - Second Edition

By : Gaston C. Hillar
Book Image

Swift 3 Object-Oriented Programming - Second Edition

By: Gaston C. Hillar

Overview of this book

Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.
Table of Contents (17 chapters)
Swift 3 ObjectOriented Programming - Second Edition
Credits
About the Author
Acknowledgement
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Extending base types to conform to custom protocols


Now, we want to be able to use any of the integer types as types in our MutableVector3D<T> and ImmutableVector3D<T> classes. We want to make the two classes capable of working with elements of any integer type supported in Swift, that is, any of the following types, in addition to the floating point types that the classes already support:

  • Int

  • Int16

  • Int32

  • Int64

  • Int8

  • UInt

  • UInt16

  • UInt32

  • UInt64

  • UInt8

It seems to be a pretty simple task. We would just have to replace the generic type constraint in each class declaration from FloatingPoint to a more generic protocol. We need a protocol to which all the previously enumerated types conform to, and to which the floating point types also conform. However, we will face a big problem: we don't have a protocol that will allow us to easily build the generic type constraint and make the two classes work. Let's analyze the problem first and then we will build a solution.

All the types...