Book Image

C# 7 and .NET Core: Modern Cross-Platform Development - Second Edition

Book Image

C# 7 and .NET Core: Modern Cross-Platform Development - Second Edition

Overview of this book

If you want to build powerful cross-platform applications with C# 7 and .NET Core, then this book is for you. First, we’ll run you through the basics of C#, as well as object-oriented programming, before taking a quick tour through the latest features of C# 7 such as tuples, pattern matching, out variables, and so on. After quickly taking you through C# and how .NET works, we’ll dive into the .NET Standard 1.6 class libraries, covering topics such as performance, monitoring, debugging, serialization and encryption. The final section will demonstrate the major types of application that you can build and deploy cross-device and cross-platform. In this section, we’ll cover Universal Windows Platform (UWP) apps, web applications, mobile apps, and web services. Lastly, we’ll look at how you can package and deploy your applications so that they can be hosted on all of today’s most popular platforms, including Linux and Docker. By the end of the book, you’ll be armed with all the knowledge you need to build modern, cross-platform applications using C# and .NET Core.
Table of Contents (24 chapters)
C# 7 and .NET Core: Modern Cross-Platform Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Practice and explore


Test your knowledge and understanding by answering some questions. Get some hands-on practice and explore with deeper research into this chapter's topics.

Exercise 7.1 - test your knowledge

Answer the following questions:

  1. What is a delegate?

  2. What is an event?

  3. How are a base class and a derived class related?

  4. What is the difference between is and as?

  5. Which keyword is used to prevent a class from being derived from or a method from being overridden?

  6. Which keyword is used to prevent a class from being instantiated with the new keyword?

  7. Which keyword is used to allow a member to be overridden?

  8. What's the difference between a destructor and a deconstructor?

  9. What are the signatures of the constructors that all exceptions should have?

  10. What is an extension method and how do you define one?

Exercise 7.2 - practice creating an inheritance hierarchy

Add a new console application named Ch07_Exercise02.

Create a class named Shape with properties named Height, Width, and Area.

Add three classes that...