Book Image

Mastering Embedded Linux Programming - Second Edition

By : Chris Simmonds
Book Image

Mastering Embedded Linux Programming - Second Edition

By: Chris Simmonds

Overview of this book

Embedded Linux runs many of the devices we use every day, from smart TVs to WiFi routers, test equipment to industrial controllers - all of them have Linux at their heart. Linux is a core technology in the implementation of the inter-connected world of the Internet of Things. The comprehensive guide shows you the technologies and techniques required to build Linux into embedded systems. You will begin by learning about the fundamental elements that underpin all embedded Linux projects: the toolchain, the bootloader, the kernel, and the root filesystem. You’ll see how to create each of these elements from scratch, and how to automate the process using Buildroot and the Yocto Project. Moving on, you’ll find out how to implement an effective storage strategy for flash memory chips, and how to install updates to the device remotely once it is deployed. You’ll also get to know the key aspects of writing code for embedded Linux, such as how to access hardware from applications, the implications of writing multi-threaded code, and techniques to manage memory in an efficient way. The final chapters show you how to debug your code, both in applications and in the Linux kernel, and how to profile the system so that you can look out for performance bottlenecks. By the end of the book, you will have a complete overview of the steps required to create a successful embedded Linux system.
Table of Contents (17 chapters)

Project life cycle

This book is divided into four sections that reflect the phases of a project. The phases are not necessarily sequential. Usually they overlap and you will need to jump back to revisit things that were done previously. However, they are representative of a developer's preoccupations as the project progresses:

  • Elements of embedded Linux (Chapters 1 to 6) will help you set up the development environment and create a working platform for the later phases. It is often referred to as the board bring-up phase.
  • System architecture and design choices (Chapters 7 to 11) will help you to look at some of the design decisions you will have to make concerning the storage of programs and data, how to divide work between kernel device drivers and applications, and how to initialize the system.
  • Writing embedded applications (Chapters 12 and 13) shows how to make effective use of the Linux process and threads model, and how to manage memory in a resource-constrained device.
  • Debugging and optimizing performance (Chapters 14 and 15) describes how to trace, profile, and debug your code in both the applications and the kernel.

The fifth section on real-time (Chapter 16, Real-Time Programming) stands somewhat alone because it is a small, but important, category of embedded systems. Designing for real-time behavior has an impact on each of the four main phases.

The four elements of embedded Linux

Every project begins by obtaining, customizing, and deploying these four elements: the toolchain, the bootloader, the kernel, and the root filesystem. This is the topic of the first section of this book.

  • Toolchain: The compiler and other tools needed to create code for your target device. Everything else depends on the toolchain.
  • Bootloader: The program that initializes the board and loads the Linux kernel.
  • Kernel: This is the heart of the system, managing system resources and interfacing with hardware.
  • Root filesystem: Contains the libraries and programs that are run once the kernel has completed its initialization.

Of course, there is also a fifth element, not mentioned here. That is the collection of programs specific to your embedded application which make the device do whatever it is supposed to do, be it weigh groceries, display movies, control a robot, or fly a drone.

Typically, you will be offered some or all of these elements as a package when you buy your SoC or board. But, for the reasons mentioned in the preceding paragraph, they may not be the best choices for you. I will give you the background to make the right selections in the first six chapters and I will introduce you to two tools that automate the whole process for you: Buildroot and the Yocto Project.