Book Image

Mastering Embedded Linux Programming - Second Edition

By : Chris Simmonds
Book Image

Mastering Embedded Linux Programming - Second Edition

By: Chris Simmonds

Overview of this book

Embedded Linux runs many of the devices we use every day, from smart TVs to WiFi routers, test equipment to industrial controllers - all of them have Linux at their heart. Linux is a core technology in the implementation of the inter-connected world of the Internet of Things. The comprehensive guide shows you the technologies and techniques required to build Linux into embedded systems. You will begin by learning about the fundamental elements that underpin all embedded Linux projects: the toolchain, the bootloader, the kernel, and the root filesystem. You’ll see how to create each of these elements from scratch, and how to automate the process using Buildroot and the Yocto Project. Moving on, you’ll find out how to implement an effective storage strategy for flash memory chips, and how to install updates to the device remotely once it is deployed. You’ll also get to know the key aspects of writing code for embedded Linux, such as how to access hardware from applications, the implications of writing multi-threaded code, and techniques to manage memory in an efficient way. The final chapters show you how to debug your code, both in applications and in the Linux kernel, and how to profile the system so that you can look out for performance bottlenecks. By the end of the book, you will have a complete overview of the steps required to create a successful embedded Linux system.
Table of Contents (17 chapters)

What is real time?

The nature of real-time programming is one of the subjects that software engineers love to discuss at length, often giving a range of contradictory definitions. I will begin by setting out what I think is important about real time.

A task is a real-time task if it has to complete before a certain point in time, known as the deadline. The distinction between real-time and nonreal-time tasks is shown by considering what happens when you play an audio stream on your computer while compiling the Linux kernel. The first is a real-time task because there is a constant stream of data arriving at the audio driver, and blocks of audio samples have to be written to the audio interface at the playback rate. Meanwhile, the compilation is not real time because there is no deadline. You simply want it to complete as soon as possible; whether it takes 10 seconds or 10 minutes...