Book Image

Architectural Patterns

By : Anupama Murali, Harihara Subramanian J, Pethuru Raj Chelliah
Book Image

Architectural Patterns

By: Anupama Murali, Harihara Subramanian J, Pethuru Raj Chelliah

Overview of this book

Enterprise Architecture (EA) is typically an aggregate of the business, application, data, and infrastructure architectures of any forward-looking enterprise. Due to constant changes and rising complexities in the business and technology landscapes, producing sophisticated architectures is on the rise. Architectural patterns are gaining a lot of attention these days. The book is divided in three modules. You'll learn about the patterns associated with object-oriented, component-based, client-server, and cloud architectures. The second module covers Enterprise Application Integration (EAI) patterns and how they are architected using various tools and patterns. You will come across patterns for Service-Oriented Architecture (SOA), Event-Driven Architecture (EDA), Resource-Oriented Architecture (ROA), big data analytics architecture, and Microservices Architecture (MSA). The final module talks about advanced topics such as Docker containers, high performance, and reliable application architectures. The key takeaways include understanding what architectures are, why they're used, and how and where architecture, design, and integration patterns are being leveraged to build better and bigger systems.
Table of Contents (13 chapters)

Summary

In this chapter, we started the discussion with a two-tier client-server pattern. This is one of the earliest and oldest client-server patterns. With the growth of the information technology industry, this two-tier client server pattern was not sufficient to meet the infrastructure requirements. This led to the evolution of the three-tier client-server pattern followed by n-tier client-server pattern. Some other variants of the client-server pattern like the master-slave pattern, peer-to-peer pattern, and so on were also discussed in this chapter. The applications and the design considerations for each type of pattern was also discussed in this chapter.

Web application development, which caught steam later could not use client-server architecture because of its inherent limitations. This led to the evolution of some patterns that were custom-made for the development of...