Book Image

Scala Reactive Programming

By : Rambabu Posa
Book Image

Scala Reactive Programming

By: Rambabu Posa

Overview of this book

Reactive programming is a scalable, fast way to build applications, and one that helps us write code that is concise, clear, and readable. It can be used for many purposes such as GUIs, robotics, music, and others, and is central to many concurrent systems. This book will be your guide to getting started with Reactive programming in Scala. You will begin with the fundamental concepts of Reactive programming and gradually move on to working with asynchronous data streams. You will then start building an application using Akka Actors and extend it using the Play framework. You will also learn about reactive stream specifications, event sourcing techniques, and different methods to integrate Akka Streams into the Play Framework. This book will also take you one step forward by showing you the advantages of the Lagom framework while working with reactive microservices. You will also learn to scale applications using multi-node clusters and test, secure, and deploy your microservices to the cloud. By the end of the book, you will have gained the knowledge to build robust and distributed systems with Scala and Akka.
Table of Contents (16 chapters)

Message Flow Patterns

As we have discussed, Reactive Systems comprise a set of components. Each component may be a Reactive Microservice. A Reactive System may also depend on some external components (such as data store, REST API, filesystem, server, and so on). We need some common mechanism to communicate between the components to fulfill those components' jobs.

As per the Reactive Manifesto, the following are the four Reactive Design principles or characteristics of a Reactive System:

  • Message-Driven
  • Elasticity
  • Resilience
  • Responsiveness

Take a look at the following Reactive Design Principles diagram:

We can observe from the diagram that Message - Driven is the base principle for a Reactive System. This means that the Message is a basic building block or element to communicate with Reactive System components.

Yes, Messaging is a common technique in a Reactive System to...