Book Image

Scala Reactive Programming

By : Rambabu Posa
Book Image

Scala Reactive Programming

By: Rambabu Posa

Overview of this book

Reactive programming is a scalable, fast way to build applications, and one that helps us write code that is concise, clear, and readable. It can be used for many purposes such as GUIs, robotics, music, and others, and is central to many concurrent systems. This book will be your guide to getting started with Reactive programming in Scala. You will begin with the fundamental concepts of Reactive programming and gradually move on to working with asynchronous data streams. You will then start building an application using Akka Actors and extend it using the Play framework. You will also learn about reactive stream specifications, event sourcing techniques, and different methods to integrate Akka Streams into the Play Framework. This book will also take you one step forward by showing you the advantages of the Lagom framework while working with reactive microservices. You will also learn to scale applications using multi-node clusters and test, secure, and deploy your microservices to the cloud. By the end of the book, you will have gained the knowledge to build robust and distributed systems with Scala and Akka.
Table of Contents (16 chapters)

Akka Persistence

Akka Toolkit has a module to support the persistence feature, Akka Persistence. Initially, Akka Toolkit has an eventsourced Scala library for the same purpose.

The Akka Persistence module was inspired and developed by following that eventsourced Scala library. However, that eventsourced library is now deprecated.

Akka Persistence has mainly the following two modules:

  • akka-persistence
  • akka-persistence-query

Consider the following Akka Persistence modules:

Eventsourced and Akka Persistence are both Akka Extensions or Modules.

In Akka Toolkit, the main goal of the Akka Persistence module is to provide a way to persist Stateful Actor's internal state to a Data Store, File System, In-Memory, and more. The Akka Persistence module stores only the changes to that Actor's internal state, not its current state.

When that Actor is crashed/started/restarted by...