Book Image

Java Programming for Beginners

By : SkillSprints Inc., Mark Lassoff
3 (1)
Book Image

Java Programming for Beginners

3 (1)
By: SkillSprints Inc., Mark Lassoff

Overview of this book

Java is an object-oriented programming language, and is one of the most widely accepted languages because of its design and programming features, particularly in its promise that you can write a program once and run it anywhere. Java Programming for Beginners is an excellent introduction to the world of Java programming, taking you through the basics of Java syntax and the complexities of object-oriented programming. You'll gain a full understanding of Java SE programming and will be able to write Java programs with graphical user interfaces that run on PC, Mac, or Linux machines. This book is full of informative and entertaining content, challenging exercises, and dozens of code examples you can run and learn from. By reading this book, you’ll move from understanding the data types in Java, through loops and conditionals, and on to functions, classes, and file handling. The book finishes with a look at GUI development and training on how to work with XML. The book takes an efficient route through the Java landscape, covering all of the core topics that a Java developer needs. Whether you’re an absolute beginner to programming, or a seasoned programmer approaching an object-oriented language for the first time, Java Programming for Beginners delivers the focused training you need to become a Java developer.
Table of Contents (12 chapters)

Summary

In this chapter, we saw the basic functions of GUI in NetBeans. You learned how to create an application window with the JFrame class by setting its size, adding labels to it, and closing the application. Then, we dived into the topic of the GUI editor, palette. We saw a working palette and the components available in it. Lastly, you learned how to trigger events by adding a button and adding functionality to it.

In the next chapter, you'll learn about XML.