Book Image

Java Programming for Beginners

By : Mark Lassoff
Book Image

Java Programming for Beginners

By: Mark Lassoff

Overview of this book

Java is an object-oriented programming language, and is one of the most widely accepted languages because of its design and programming features, particularly in its promise that you can write a program once and run it anywhere. Java Programming for Beginners is an excellent introduction to the world of Java programming, taking you through the basics of Java syntax and the complexities of object-oriented programming. You'll gain a full understanding of Java SE programming and will be able to write Java programs with graphical user interfaces that run on PC, Mac, or Linux machines. This book is full of informative and entertaining content, challenging exercises, and dozens of code examples you can run and learn from. By reading this book, you’ll move from understanding the data types in Java, through loops and conditionals, and on to functions, classes, and file handling. The book finishes with a look at GUI development and training on how to work with XML. The book takes an efficient route through the Java landscape, covering all of the core topics that a Java developer needs. Whether you’re an absolute beginner to programming, or a seasoned programmer approaching an object-oriented language for the first time, Java Programming for Beginners delivers the focused training you need to become a Java developer.
Table of Contents (12 chapters)

Understanding Typed Variables

To create even modest Java programs, we're going to need a way to store and manipulate information. Our chief resource, when doing this, is the variable, and that's what we're going to take a look at in this chapter. We'll look at the different data types in Java and how to use them in our programs. We'll also see the Math class library and one of its functions.

Specifically, we'll walk through the following topics:

  • Introduction to variables and why they're needed
  • Integer variables
  • Floating-point variables
  • The Math class library and its pow() function
  • Character variables
  • The String class and its methods