Book Image

Java Programming for Beginners

By : Mark Lassoff
Book Image

Java Programming for Beginners

By: Mark Lassoff

Overview of this book

Java is an object-oriented programming language, and is one of the most widely accepted languages because of its design and programming features, particularly in its promise that you can write a program once and run it anywhere. Java Programming for Beginners is an excellent introduction to the world of Java programming, taking you through the basics of Java syntax and the complexities of object-oriented programming. You'll gain a full understanding of Java SE programming and will be able to write Java programs with graphical user interfaces that run on PC, Mac, or Linux machines. This book is full of informative and entertaining content, challenging exercises, and dozens of code examples you can run and learn from. By reading this book, you’ll move from understanding the data types in Java, through loops and conditionals, and on to functions, classes, and file handling. The book finishes with a look at GUI development and training on how to work with XML. The book takes an efficient route through the Java landscape, covering all of the core topics that a Java developer needs. Whether you’re an absolute beginner to programming, or a seasoned programmer approaching an object-oriented language for the first time, Java Programming for Beginners delivers the focused training you need to become a Java developer.
Table of Contents (12 chapters)

Floating point variables

When we're simply counting and manipulating whole objects, integers are fantastic. However, sometimes we need to deal with numbers in a more mathematical sense, and we need a data type that will allow us to express ideas that are not entirely whole numbers. Floating-point numbers, or floats, are a Java primitive type that allow us to express numbers that have decimal points and fractions. In this section, we'll modify some float and integer variables side by side to see how they are similar and different.

Let's create a new Java project (you know the drill by now) and call it FloatingPointNumbers. Let's start by declaring two variables: one integer (iNumber) and one float (fNumber). As we know, once we've declared these variables, we're free to modify and assign values to them in our Java program later. This time, let me show...