Book Image

Java Programming for Beginners

By : SkillSprints Inc., Mark Lassoff
Book Image

Java Programming for Beginners

By: SkillSprints Inc., Mark Lassoff

Overview of this book

Java is an object-oriented programming language, and is one of the most widely accepted languages because of its design and programming features, particularly in its promise that you can write a program once and run it anywhere. Java Programming for Beginners is an excellent introduction to the world of Java programming, taking you through the basics of Java syntax and the complexities of object-oriented programming. You'll gain a full understanding of Java SE programming and will be able to write Java programs with graphical user interfaces that run on PC, Mac, or Linux machines. This book is full of informative and entertaining content, challenging exercises, and dozens of code examples you can run and learn from. By reading this book, you’ll move from understanding the data types in Java, through loops and conditionals, and on to functions, classes, and file handling. The book finishes with a look at GUI development and training on how to work with XML. The book takes an efficient route through the Java landscape, covering all of the core topics that a Java developer needs. Whether you’re an absolute beginner to programming, or a seasoned programmer approaching an object-oriented language for the first time, Java Programming for Beginners delivers the focused training you need to become a Java developer.
Table of Contents (12 chapters)

Char variables

Programs that manipulate numbers are all well and good, but quite often, we want to be able to work with text and words as well. To help us do this, Java defines the character, or char, the primitive type. Characters are the smallest entity of text that you can work with on a computer. We can think of them to start off with as single letters.

Let's create a new project; we'll call it Characters.java. We'll start our program by simply defining a single character. We'll call it character1 and we'll assign to it the value of uppercase H:

package characters; 
 
public class Characters { 
    public static void main(String[] args) { 
        char character1 = 'H'; 
    } 
} 

Just as we have to use some extra syntax when defining a floating-point number explicitly, we need some extra syntax when defining a character. To tell Java that...