Book Image

Java Programming for Beginners

By : SkillSprints Inc., Mark Lassoff
Book Image

Java Programming for Beginners

By: SkillSprints Inc., Mark Lassoff

Overview of this book

Java is an object-oriented programming language, and is one of the most widely accepted languages because of its design and programming features, particularly in its promise that you can write a program once and run it anywhere. Java Programming for Beginners is an excellent introduction to the world of Java programming, taking you through the basics of Java syntax and the complexities of object-oriented programming. You'll gain a full understanding of Java SE programming and will be able to write Java programs with graphical user interfaces that run on PC, Mac, or Linux machines. This book is full of informative and entertaining content, challenging exercises, and dozens of code examples you can run and learn from. By reading this book, you’ll move from understanding the data types in Java, through loops and conditionals, and on to functions, classes, and file handling. The book finishes with a look at GUI development and training on how to work with XML. The book takes an efficient route through the Java landscape, covering all of the core topics that a Java developer needs. Whether you’re an absolute beginner to programming, or a seasoned programmer approaching an object-oriented language for the first time, Java Programming for Beginners delivers the focused training you need to become a Java developer.
Table of Contents (12 chapters)

Strings

Let's talk about strings in Java. To begin, create a new NetBeans project, name it StringsInJava, and enter the main() function. Then, declare two variables: a character called c and String called s. Right away, it becomes clear to us that String is a little different. You'll notice that NetBeans did not choose to color code our String keyword with blue, as it would have done if we were declaring a variable of a primitive type:

This is because String, unlike char, is not a primitive type. String is what we call a class. Classes are the backbone of object-oriented programming. Just as we can declare variables of a primitive type, we can also declare variables of a class, which are called instances. In our program, the variable s is an instance of the String class. Unlike variables of primitive types, instances of a class can contain their own special methodologies...