Book Image

Rust Essentials - Second Edition

By : Ivo Balbaert
Book Image

Rust Essentials - Second Edition

By: Ivo Balbaert

Overview of this book

Rust is the new, open source, fast, and safe systems programming language for the 21st century, developed at Mozilla Research, and with a steadily growing community. It was created to solve the dilemma between high-level, slow code with minimal control over the system, and low-level, fast code with maximum system control. It is no longer necessary to learn C/C++ to develop resource intensive and low-level systems applications. This book will give you a head start to solve systems programming and application tasks with Rust. We start off with an argumentation of Rust's unique place in today's landscape of programming languages. You'll install Rust and learn how to work with its package manager Cargo. The various concepts are introduced step by step: variables, types, functions, and control structures to lay the groundwork. Then we explore more structured data such as strings, arrays, and enums, and you’ll see how pattern matching works. Throughout all this, we stress the unique ways of reasoning that the Rust compiler uses to produce safe code. Next we look at Rust's specific way of error handling, and the overall importance of traits in Rust code. The pillar of memory safety is treated in depth as we explore the various pointer kinds. Next, you’ll see how macros can simplify code generation, and how to compose bigger projects with modules and crates. Finally, you’ll discover how we can write safe concurrent code in Rust and interface with C programs, get a view of the Rust ecosystem, and explore the use of the standard library.
Table of Contents (13 chapters)

OOP in Rust


While there is no unique definition of what object-orientation in a programming language is, it is clear by now that in Rust you can express several important OO-concepts.

  • Objects with data (their state) and methods (their behavior):
    • Rust has these--structs (and other types such as enums) have data and impl blocks provide methods on them. The definitions of structure and behavior are separate.
  • Encapsulation of data and implementation:
    • In other words--external code can only change or interact with an object through its public methods. In Rust by default everything is private, so not accessible from the outside. You can decide which types, functions, methods and modules are public by adding a pub keyword before their definition. For more detail, see Chapter 8, Organizing Code and Macros in the section, Visibility of items.
  • Inheritance to promote code reuse and use polymorphism:
    • In Rust, inheritance, strictly speaking, does not exist: a struct cannot inherit its fields or methods from...