Book Image

Rust Programming By Example

By : Guillaume Gomez, Antoni Boucher
Book Image

Rust Programming By Example

By: Guillaume Gomez, Antoni Boucher

Overview of this book

Rust is an open source, safe, concurrent, practical language created by Mozilla. It runs blazingly fast, prevents segfaults, and guarantees safety. This book gets you started with essential software development by guiding you through the different aspects of Rust programming. With this approach, you can bridge the gap between learning and implementing immediately. Beginning with an introduction to Rust, you’ll learn the basic aspects such as its syntax, data types, functions, generics, control flows, and more. After this, you’ll jump straight into building your first project, a Tetris game. Next you’ll build a graphical music player and work with fast, reliable networking software using Tokio, the scalable and productive asynchronous IO Rust library. Over the course of this book, you’ll explore various features of Rust Programming including its SDL features, event loop, File I/O, and the famous GTK+ widget toolkit. Through these projects, you’ll see how well Rust performs in terms of concurrency—including parallelism, reliability, improved performance, generics, macros, and thread safety. We’ll also cover some asynchronous and reactive programming aspects of Rust. By the end of the book, you’ll be comfortable building various real-world applications in Rust.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
3
Events and Basic Game Mechanisms
Index

Going further!


Adding a bit of configuration would be nice, don't you think? Adding user authentication would be nice as well. Let's start with the configuration!

Configuration

First, let's create a new file in src/ called config.rs. To make things easier, we'll use the TOML format for our configuration file. Luckily for us, there is a crate for handling TOML files in Rust, called toml. In addition to this one, we'll use serde to handle serialization and deserialization (very useful!).

Ok, let's start by adding the dependencies into our Cargo.toml file:

toml = "0.4"
serde = "1.0"
serde_derive = "1.0"

Good, now let's write our Config struct:

pub struct Config {
    // fields...
}

So what should we put in there? The port and address the server should listen on to start, maybe?

pub struct Config {
    pub server_port: Option<u16>,
    pub server_addr: Option<String>,
}

Done. We also talked about handling authentication. Why not adding it as well? We'll need a new struct for users. Let's...