Book Image

Rust Programming By Example

By : Guillaume Gomez, Antoni Boucher
Book Image

Rust Programming By Example

By: Guillaume Gomez, Antoni Boucher

Overview of this book

Rust is an open source, safe, concurrent, practical language created by Mozilla. It runs blazingly fast, prevents segfaults, and guarantees safety. This book gets you started with essential software development by guiding you through the different aspects of Rust programming. With this approach, you can bridge the gap between learning and implementing immediately. Beginning with an introduction to Rust, you’ll learn the basic aspects such as its syntax, data types, functions, generics, control flows, and more. After this, you’ll jump straight into building your first project, a Tetris game. Next you’ll build a graphical music player and work with fast, reliable networking software using Tokio, the scalable and productive asynchronous IO Rust library. Over the course of this book, you’ll explore various features of Rust Programming including its SDL features, event loop, File I/O, and the famous GTK+ widget toolkit. Through these projects, you’ll see how well Rust performs in terms of concurrency—including parallelism, reliability, improved performance, generics, macros, and thread safety. We’ll also cover some asynchronous and reactive programming aspects of Rust. By the end of the book, you’ll be comfortable building various real-world applications in Rust.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
3
Events and Basic Game Mechanisms
Index

Getting started with game mechanisms


Let's start with the UI rendering first and then add the font management in order to display the game information in real time.

Rendering UI

With the current code base, very few changes are required in order to be able to have a fully working Tetris.

Rendering initialization

For now, the main function is very small. First, let's add the following lines at the top of the function:

    let sdl_context = sdl2::init().expect("SDL initialization 
      failed");
    let video_subsystem = sdl_context.video().expect("Couldn't get
       SDL video subsystem");
    let width = 600;
    let height = 800;

No need for explanations, we've already explained everything in the previous chapters, so let's continue.

Just after the following lines:

    let sdl_context = sdl2::init().expect("SDL initialization
      failed");
    let mut tetris = Tetris::new();
    let mut timer = SystemTime::now();

    let mut event_pump = sdl_context.event_pump().expect("Failed to
      get SDL...