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Rust Programming By Example

Rust Programming By Example

By : Gomez, Antoni Boucher
3.5 (4)
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Rust Programming By Example

Rust Programming By Example

3.5 (4)
By: Gomez, Antoni Boucher

Overview of this book

Rust is an open source, safe, concurrent, practical language created by Mozilla. It runs blazingly fast, prevents segfaults, and guarantees safety. This book gets you started with essential software development by guiding you through the different aspects of Rust programming. With this approach, you can bridge the gap between learning and implementing immediately. Beginning with an introduction to Rust, you’ll learn the basic aspects such as its syntax, data types, functions, generics, control flows, and more. After this, you’ll jump straight into building your first project, a Tetris game. Next you’ll build a graphical music player and work with fast, reliable networking software using Tokio, the scalable and productive asynchronous IO Rust library. Over the course of this book, you’ll explore various features of Rust Programming including its SDL features, event loop, File I/O, and the famous GTK+ widget toolkit. Through these projects, you’ll see how well Rust performs in terms of concurrency—including parallelism, reliability, improved performance, generics, macros, and thread safety. We’ll also cover some asynchronous and reactive programming aspects of Rust. By the end of the book, you’ll be comfortable building various real-world applications in Rust.
Table of Contents (13 chapters)
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3
Events and Basic Game Mechanisms

Creating a Music Player

In previous chapters you created an awesome game, so now let's move on to another exciting topic—desktop applications. We'll use the Rust bindings of the GTK+ library in order to code an MP3 music player. We'll have the opportunity to learn about threads to code the music player itself in the next chapter. But, in this chapter, we'll focus on the graphical interface, how to manage the layout of the interface, and how to manage user events.

We will cover the following topics in this chapter:

  • Windows
  • Widgets
  • Events
  • Closures
  • Event loops
  • Containers
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83
Tech Concepts
36
Programming languages
73
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Rust Programming By Example
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