Book Image

Rust Programming By Example

By : Guillaume Gomez, Antoni Boucher
Book Image

Rust Programming By Example

By: Guillaume Gomez, Antoni Boucher

Overview of this book

Rust is an open source, safe, concurrent, practical language created by Mozilla. It runs blazingly fast, prevents segfaults, and guarantees safety. This book gets you started with essential software development by guiding you through the different aspects of Rust programming. With this approach, you can bridge the gap between learning and implementing immediately. Beginning with an introduction to Rust, you’ll learn the basic aspects such as its syntax, data types, functions, generics, control flows, and more. After this, you’ll jump straight into building your first project, a Tetris game. Next you’ll build a graphical music player and work with fast, reliable networking software using Tokio, the scalable and productive asynchronous IO Rust library. Over the course of this book, you’ll explore various features of Rust Programming including its SDL features, event loop, File I/O, and the famous GTK+ widget toolkit. Through these projects, you’ll see how well Rust performs in terms of concurrency—including parallelism, reliability, improved performance, generics, macros, and thread safety. We’ll also cover some asynchronous and reactive programming aspects of Rust. By the end of the book, you’ll be comfortable building various real-world applications in Rust.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
3
Events and Basic Game Mechanisms
Index

Adding a playlist


We're now ready to add the playlist widget to our music player.

We'll use new crates, so add the following to the main.rs file:

extern crate gdk_pixbuf;
extern crate id3;

The crate gdk_pixbuf will be used to show and manipulate the cover and the id3 crate to get the metadata from MP3 files.

Also, add the following to Cargo.toml:

gdk-pixbuf = "^0.3.0"
id3 = "^0.2.0"

Next, we'll create a new module to contain this new widget:

mod playlist;

We'll start this module by adding a bunch of use statements:

use std::path::Path;

use gdk_pixbuf::{InterpType, Pixbuf, PixbufLoader};
use gtk::{
    CellLayoutExt,
    CellRendererPixbuf,
    CellRendererText,
    ListStore,
    ListStoreExt,
    ListStoreExtManual,
    StaticType,
    ToValue,
    TreeIter,
    TreeModelExt,
    TreeSelectionExt,
    TreeView,
    TreeViewColumn,
    TreeViewColumnExt,
    TreeViewExt,
    Type,
    WidgetExt,
};
use id3::Tag;

These will be followed by some constants:

const THUMBNAIL_COLUMN: u32 = 0;
const TITLE_COLUMN...