Book Image

Rust Programming By Example

By : Guillaume Gomez, Antoni Boucher
Book Image

Rust Programming By Example

By: Guillaume Gomez, Antoni Boucher

Overview of this book

Rust is an open source, safe, concurrent, practical language created by Mozilla. It runs blazingly fast, prevents segfaults, and guarantees safety. This book gets you started with essential software development by guiding you through the different aspects of Rust programming. With this approach, you can bridge the gap between learning and implementing immediately. Beginning with an introduction to Rust, you’ll learn the basic aspects such as its syntax, data types, functions, generics, control flows, and more. After this, you’ll jump straight into building your first project, a Tetris game. Next you’ll build a graphical music player and work with fast, reliable networking software using Tokio, the scalable and productive asynchronous IO Rust library. Over the course of this book, you’ll explore various features of Rust Programming including its SDL features, event loop, File I/O, and the famous GTK+ widget toolkit. Through these projects, you’ll see how well Rust performs in terms of concurrency—including parallelism, reliability, improved performance, generics, macros, and thread safety. We’ll also cover some asynchronous and reactive programming aspects of Rust. By the end of the book, you’ll be comfortable building various real-world applications in Rust.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
3
Events and Basic Game Mechanisms
Index

Preface

The aim of this book is to give a little tour of some Rust basics (playing with GUIs) and advanced (async programming) features. Because interesting projects are always a huge plus in a language learning process, we wrote the book with this focus. We think this language is awesome and we hope to give you the motivation and knowledge in order to have even more rustaceans in the future!

Who this book is for

Readers only need a basic knowledge of the Rust language to follow through this book if they want to enjoy it the most, even though it's recommended to always have the documentation open alongside to answer questions this book might not provide (we, authors, aren't almighty, which is a shame, we know). For readers who don't know Rust at all, we recommend that they first read the Rust book that you can find here at https://doc.rust-lang.org/stable/book/ and then come back to read this one!

What this book covers

Chapter 1, Basics of Rust, covers the installation of Rust and teaches the syntax and basic principles of the language so that you are ready to code projects with it.

Chapter 2, Starting with SDL, shows how to start using SDL and its main features, such as events and drawings. Once the project is created, we'll make a window displaying an image.

Chapter 3, Events and Basic Game Mechanisms, takes you deeper into how to handle events. We'll write the tetrimino objects and make them change following the received events.

Chapter 4, Adding All Game Mechanisms, completes the game's mechanisms. At the end of this chapter, we'll have a fully running Tetris game.

Chapter 5, Creating a Music Player, helps you start building a graphical music player. Only the user interface will be covered in this chapter.

Chapter 6, Implementing the Engine of the Music Player, adds the music player engine to the graphical application.

Chapter 7, Music Player in a More Rusty Way with Relm, improves the music player to add a playing, allowing to process the music in the list to remove the vocals.

Chapter 8, Understanding FTP, introduces the FTP protocol by implementing a synchronous FTP server, to prepare you to write the asynchronous version in the next chapters.

Chapter 9, Implementing an Asynchronous FTP Server, implements an FTP protocol with Tokio.

Chapter 10, Implementing Asynchronous File Transfer, implements the FTP service itself. This is where the application will be able to upload and download files.

AppendixRust Best Practices, shows how to write nice Rust APIs and how to make them as easy and nice to use as possible.

To get the most out of this book

There isn't much that you require. Besides, Rust is well supported on any operating system. Linux is the best-supported operating system here. You can also use Rust on Windows and macOS as well, you'll need a fairly recent computer; a gigabyte of RAM should be enough for the purposes of this book.

Download the example code files

You can download the example code files for this book from your account at www.packtpub.com. If you purchased this book elsewhere, you can visit www.packtpub.com/support and register to have the files emailed directly to you.

You can download the code files by following these steps:

  1. Log in or register at www.packtpub.com.
  2. Select the SUPPORT tab.
  3. Click on Code Downloads & Errata.
  4. Enter the name of the book in the Search box and follow the onscreen instructions.

Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:

  • WinRAR/7-Zip for Windows
  • Zipeg/iZip/UnRarX for Mac
  • 7-Zip/PeaZip for Linux

The code bundle for the book is also hosted on GitHub at https://github.com/PacktPublishing/Rust-Programming-By-Example. We also have other code bundles from our rich catalog of books and videos available athttps://github.com/PacktPublishing/. Check them out!

Download the color images

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: https://www.packtpub.com/sites/default/files/downloads/RustProgrammingByExample_ColorImages.pdf

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Mount the downloaded WebStorm-10*.dmg disk image file as another disk in your system."

A block of code is set as follows:

html, body, #map {
 height: 100%; 
 margin: 0;
 padding: 0
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

[default]
exten => s,1,Dial(Zap/1|30)
exten => s,2,Voicemail(u100)
exten => s,102,Voicemail(b100)
exten => i,1,Voicemail(s0)

Any command-line input or output is written as follows:

$ mkdir css
$ cd css

Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "Select System info from the Administration panel."

Note

Warnings or important notes appear like this.

Note

Tips and tricks appear like this.

Get in touch

Feedback from our readers is always welcome.

General feedback: Email [email protected] and mention the book title in the subject of your message. If you have questions about any aspect of this book, please email us at [email protected].

Errata: Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you have found a mistake in this book, we would be grateful if you would report this to us. Please visit www.packtpub.com/submit-errata, selecting your book, clicking on the Errata Submission Form link, and entering the details.

Piracy: If you come across any illegal copies of our works in any form on the Internet, we would be grateful if you would provide us with the location address or website name. Please contact us at [email protected] with a link to the material.

If you are interested in becoming an author: If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, please visit authors.packtpub.com.

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