Book Image

Hands-On Concurrency with Rust

By : Brian L. Troutwine
Book Image

Hands-On Concurrency with Rust

By: Brian L. Troutwine

Overview of this book

Most programming languages can really complicate things, especially with regard to unsafe memory access. The burden on you, the programmer, lies across two domains: understanding the modern machine and your language's pain-points. This book will teach you to how to manage program performance on modern machines and build fast, memory-safe, and concurrent software in Rust. It starts with the fundamentals of Rust and discusses machine architecture concepts. You will be taken through ways to measure and improve the performance of Rust code systematically and how to write collections with confidence. You will learn about the Sync and Send traits applied to threads, and coordinate thread execution with locks, atomic primitives, data-parallelism, and more. The book will show you how to efficiently embed Rust in C++ code and explore the functionalities of various crates for multithreaded applications. It explores implementations in depth. You will know how a mutex works and build several yourself. You will master radically different approaches that exist in the ecosystem for structuring and managing high-scale systems. By the end of the book, you will feel comfortable with designing safe, consistent, parallel, and high-performance applications in Rust.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Packt Upsell

The community

The Rust community is large and multi-faceted. It's so large, in fact, that it can be hard to know where to go with questions or ideas. More, books at the intermediate to advanced level will often assume that readers know as much about the language community as the author does. Having been mostly on the other side of the author, reader relationship I've always found this assumption frustrating. As an author, though, I now understand the hesitancy—none of the community information will stay up to date.

Oh well. Some of this information may be out of date by the time you get to it. Reader beware. 

Throughout this book, we've referred to the crates ecosystem; ( is the location for Rust source projects. The ( is a vital resource for understanding crates, and is run by the Rust team. You can also cargo docs and get a copy of your project's dependency documentation locally. I'm often without Wi-Fi, and I find this very useful.