Book Image

Hands-On Concurrency with Rust

By : Brian L. Troutwine
Book Image

Hands-On Concurrency with Rust

By: Brian L. Troutwine

Overview of this book

Most programming languages can really complicate things, especially with regard to unsafe memory access. The burden on you, the programmer, lies across two domains: understanding the modern machine and your language's pain-points. This book will teach you to how to manage program performance on modern machines and build fast, memory-safe, and concurrent software in Rust. It starts with the fundamentals of Rust and discusses machine architecture concepts. You will be taken through ways to measure and improve the performance of Rust code systematically and how to write collections with confidence. You will learn about the Sync and Send traits applied to threads, and coordinate thread execution with locks, atomic primitives, data-parallelism, and more. The book will show you how to efficiently embed Rust in C++ code and explore the functionalities of various crates for multithreaded applications. It explores implementations in depth. You will know how a mutex works and build several yourself. You will master radically different approaches that exist in the ecosystem for structuring and managing high-scale systems. By the end of the book, you will feel comfortable with designing safe, consistent, parallel, and high-performance applications in Rust.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Packt Upsell

Further reading

Safe concurrent programming is, unsurprisingly, a very broad topic and the recommendations for further reading here reflect that. The careful reader will note that these references span time and approach, reflecting the broad changes in machines and languages over time.

  • The Art of Multiprocessor Programming, Maurice Herlihy and Nir Shavit. This book is an excellent introduction to multiprocessor algorithms. Application to systems languages is made a touch difficult by the fact that the authors assume a Java environment—garbage collection is a huge win for implementing reclamation in that, well, you don't have to do it.
  • C++ Concurrency in Action: Practical Multithreading, Anthony Williams. This book is an excellent pair to TAoMP, being focused on implementation of similar structures in C++. While there is a translation step needed between C++ and Rust, it's not so great a jump as from Java to Rust.
  • LVars: Lattice-based Data Structures for Deterministic Parallelism, Lindsey Kuper...