Book Image

Hands-On Concurrency with Rust

By : Brian L. Troutwine
Book Image

Hands-On Concurrency with Rust

By: Brian L. Troutwine

Overview of this book

Most programming languages can really complicate things, especially with regard to unsafe memory access. The burden on you, the programmer, lies across two domains: understanding the modern machine and your language's pain-points. This book will teach you to how to manage program performance on modern machines and build fast, memory-safe, and concurrent software in Rust. It starts with the fundamentals of Rust and discusses machine architecture concepts. You will be taken through ways to measure and improve the performance of Rust code systematically and how to write collections with confidence. You will learn about the Sync and Send traits applied to threads, and coordinate thread execution with locks, atomic primitives, data-parallelism, and more. The book will show you how to efficiently embed Rust in C++ code and explore the functionalities of various crates for multithreaded applications. It explores implementations in depth. You will know how a mutex works and build several yourself. You will master radically different approaches that exist in the ecosystem for structuring and managing high-scale systems. By the end of the book, you will feel comfortable with designing safe, consistent, parallel, and high-performance applications in Rust.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Further reading


Building concurrent data structure is a broad field of wide concern. These notes cover much the same space as the notes from Chapter 4Sync and Send – the Foundation of Rust Concurrency. Please do refer back to those notes.

  • The Little Book of Semaphores, Allen Downey, available at http://greenteapress.com/wp/semaphores/.This is a charming book of concurrency puzzles, suitable for undergraduates but challenging enough in Rust for the absence of semaphores. We'll revisit this book in the next chapter when we build concurrency primitives out of atomics.
  • The Computability of Relaxed Data Structures: Queues and Stacks as Examples, Nir Shavit and Gadi Taubenfeld. This chapter discussed the implementation of a concurrent queue based on the presentation of The Art of Multiprocessor Programming and the author's knowledge of Erlang's process queue. Queues are a common concurrent data structure and there are a great many possible approaches. This paper discusses an interesting notion...