Book Image

Hands-On Concurrency with Rust

By : Brian L. Troutwine
Book Image

Hands-On Concurrency with Rust

By: Brian L. Troutwine

Overview of this book

Most programming languages can really complicate things, especially with regard to unsafe memory access. The burden on you, the programmer, lies across two domains: understanding the modern machine and your language's pain-points. This book will teach you to how to manage program performance on modern machines and build fast, memory-safe, and concurrent software in Rust. It starts with the fundamentals of Rust and discusses machine architecture concepts. You will be taken through ways to measure and improve the performance of Rust code systematically and how to write collections with confidence. You will learn about the Sync and Send traits applied to threads, and coordinate thread execution with locks, atomic primitives, data-parallelism, and more. The book will show you how to efficiently embed Rust in C++ code and explore the functionalities of various crates for multithreaded applications. It explores implementations in depth. You will know how a mutex works and build several yourself. You will master radically different approaches that exist in the ecosystem for structuring and managing high-scale systems. By the end of the book, you will feel comfortable with designing safe, consistent, parallel, and high-performance applications in Rust.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Further reading


  • Hazard Pointers: Safe Memory Reclamation for Lock-Free Objects, Maged Michael. This paper introduces the hazard-pointer reclamation technique discussed in this chapter. The paper specifically discusses the newly invented technique in comparison to reference counting and demonstrates the construction of a safe Michael and Scott queue using the hazard pointer technique.
  • Practical Lock-Freedom, Keir Fraser. This is Keir Fraser's PhD thesis and is quite long, being concerned with the introduction of abstractions to ease the writing of lock-free structures—one of which is epoch-based reclamation—and the introduction of lock-free search structures, skip-lists, binary search trees, and red-black trees. Warmly recommended.
  • Performance of Memory Reclamation for Lockless Synchronization, Thomas Hart et al. This paper provides an overview of four techniques, all of which were discussed in passing in Chapter 6Atomics – the Primitives of Synchronization, of this book, and three of which...