Book Image

Swift 4 Protocol-Oriented Programming - Third Edition

By : Jon Hoffman
Book Image

Swift 4 Protocol-Oriented Programming - Third Edition

By: Jon Hoffman

Overview of this book

Swift has become the number one language used in iOS and macOS development. The Swift standard library is developed using protocol-oriented programming techniques, generics, and first-class value semantics; therefore, every Swift developer should understand these powerful concepts and how to take advantage of them in their application design. This book will help you understand the differences between object-oriented programming and protocol-oriented programming. It will demonstrate how to work with protocol-oriented programming using real-world use cases. You will gain a solid knowledge of the various types that can be used in Swift and the differences between value and reference types. You will be taught how protocol-oriented programming techniques can be used to develop very flexible and easy-to-maintain code. By the end of the book, you will have a thorough understanding of protocol-oriented programming and how to utilize it to build powerful and practical applications.
Table of Contents (15 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Inheritance for reference types only


In object-oriented programming, inheritance refers to one class (known as a sub or child class) being derived from another class (known as a super or parent class). The subclass will inherit methods, properties, and other characteristics from the superclass. With inheritance, we can also create a class hierarchy where we can have multiple layers of inheritance.

Let's look at how we could create a class hierarchy with classes in Swift. We will start off by creating a base class named Animal:

class Animal { 
  var numberOfLegs = 0  
  func sleeps() { 
    print("zzzzz") 
  } 
  func walking() { 
    print("Walking on \(numberOfLegs) legs") 
  } 
  func speaking() {  
    print("No sound") 
  } 
} 

In the Animal class, we defined one property (numberOfLegs) and three methods (sleeps(), walking(), and speaking()). Now, any class that is a subclass of the Animal class will also have these properties and methods. Let's see how this works by creating two classes...