Book Image

Swift 4 Protocol-Oriented Programming - Third Edition

By : Jon Hoffman
Book Image

Swift 4 Protocol-Oriented Programming - Third Edition

By: Jon Hoffman

Overview of this book

Swift has become the number one language used in iOS and macOS development. The Swift standard library is developed using protocol-oriented programming techniques, generics, and first-class value semantics; therefore, every Swift developer should understand these powerful concepts and how to take advantage of them in their application design. This book will help you understand the differences between object-oriented programming and protocol-oriented programming. It will demonstrate how to work with protocol-oriented programming using real-world use cases. You will gain a solid knowledge of the various types that can be used in Swift and the differences between value and reference types. You will be taught how protocol-oriented programming techniques can be used to develop very flexible and easy-to-maintain code. By the end of the book, you will have a thorough understanding of protocol-oriented programming and how to utilize it to build powerful and practical applications.
Table of Contents (15 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Behavioral design patterns


Behavioral design patterns explain how types interact with each other. These patterns describe how different instances of types send messages to each other to make something happen.

There are nine well-known patterns that are part of the behavioral design pattern type. They are as follows:

  • Chain of responsibility: This is used to process a variety of requests, each of which may be delegated to a different handler.
  • Command: This creates objects that can encapsulate actions or parameters so that they can be invoked later or by a different component.
  • Iterator: This allows us to access the elements of an object sequentially without exposing the underlying structure.
  • Mediator: This is used to reduce coupling between types that communicate with each other.
  • Memento: This is used to capture the current state of an object and store it in a manner that can be restored later.
  • Observer: This allows an object to publish changes to its state. Other objects can then subscribe so they...