Book Image

Kotlin Programming By Example

By : Iyanu Adelekan
Book Image

Kotlin Programming By Example

By: Iyanu Adelekan

Overview of this book

Kotlin greatly reduces the verbosity of source code. With Google having announced their support for Kotlin as a first-class language for writing Android apps, now's the time learn how to create apps from scratch with Kotlin Kotlin Programming By Example takes you through the building blocks of Kotlin, such as functions and classes. You’ll explore various features of Kotlin by building three applications of varying complexity. For a quick start to Android development, we look at building a classic game, Tetris, and elaborate on object-oriented programming in Kotlin. Our next application will be a messenger app, a level up in terms of complexity. Before moving onto the third app, we take a look at data persistent methods, helping us learn about the storage and retrieval of useful applications. Our final app is a place reviewer: a web application that will make use of the Google Maps API and Place Picker. By the end of this book, you will have gained experience of of creating and deploying Android applications using Kotlin.
Table of Contents (12 chapters)

Designing and implementing the Place Reviewer backend

Since we have previously had hands-on experience with the process of designing a system, in this chapter, we are going to focus less on the processes involved in the designing of the Place Reviewer system. Instead, we are going to make a number of quick use case specifications for the system, identify the necessary entities that will be required for the implementation of our system's database, and delve right into the development of the system. Let us go ahead and state our use cases for the Place Reviewer system.

Use case identification

As we did earlier on in this book, we shall commence our use case specification procedure by firstly identifying the actors of the...