Book Image

Mastering Functional Programming

Book Image

Mastering Functional Programming

Overview of this book

Functional programming is a paradigm specifically designed to deal with the complexity of software development in large projects. It helps developers to keep track of the interdependencies in the code base and changes in its state in runtime. Mastering Functional Programming provides detailed coverage of how to apply the right abstractions to reduce code complexity, so that it is easy to read and understand. Complete with explanations of essential concepts, practical examples, and self-assessment questions, the book begins by covering the basics such as what lambdas are and how to write declarative code with the help of functions. It then moves on to concepts such as pure functions and type classes, the problems they aim to solve, and how to use them in real-world scenarios. You’ll also explore some of the more advanced patterns in the world of functional programming such as monad transformers and Tagless Final. In the concluding chapters, you’ll be introduced to the actor model, which you can implement in modern functional languages, and delve into parallel programming. By the end of the book, you will be able to apply the concepts of functional programming and object-oriented programming (OOP)in order to build robust applications.
Table of Contents (17 chapters)

Mutable states

A mutable state, to put it simply, is data that can be changed. For example, at one point in time, you may read some variable, x, and find that it points to some data. At another time, you may read a different value from the same variable. The value is different because the variable is mutable and another part of the program mutated it.

Let's look at why exactly the mutable state is not desirable. Imagine you have an online game. It relies on multiple threads, and the concurrency architecture of choice is the actors model. You have an actor that is supposed to track the users currently present in the game. Tracking can be implemented as a mutable collection inside the actor. Users log in and out of the game by sending messages to this actor. So, every time a message for logging in arrives at the actor, the user is added to the list of logged-in users. When...