Book Image

Delphi Cookbook - Third Edition

By : Daniele Spinetti, Daniele Teti
Book Image

Delphi Cookbook - Third Edition

By: Daniele Spinetti, Daniele Teti

Overview of this book

Delphi is a cross-platform integrated development environment (IDE) that supports rapid application development on different platforms, saving you the pain of wandering amid GUI widget details or having to tackle inter-platform incompatibilities. Delphi Cookbook begins with the basics of Delphi and gets you acquainted with JSON format strings, XSLT transformations, Unicode encodings, and various types of streams. You’ll then move on to more advanced topics such as developing higher-order functions and using enumerators and run-time type information (RTTI). As you make your way through the chapters, you’ll understand Delphi RTL functions, use FireMonkey in a VCL application, and cover topics such as multithreading, using aparallel programming library and deploying Delphi on a server. You’ll take a look at the new feature of WebBroker Apache modules, join the mobile revolution with FireMonkey, and learn to build data-driven mobile user interfaces using the FireDAC database access framework. This book will also show you how to integrate your apps with Internet of Things (IoT). By the end of the book, you will have become proficient in Delphi by exploring its different aspects such as building cross-platforms and mobile applications, designing server-side programs, and integrating these programs with IoT.
Table of Contents (12 chapters)

Impressing your clients with animations

Animations are a nice thing. A well done animation, not too intrusive and with good visual information, can explain what is happening on the UI better than a thousand words. In this recipe, you will implement a dual list with the include<>exclude paradigm so that what is removed from one list is included in the other list and vice versa. You will be using FireMonkey animations.

FireMonkey animations are really simple to use. Some kinds of property type can be animated. Some of these types are color, bitmap, gradient, and floating point number. The most used animation engine is the TFloatAnimation. This is used to animate floating point values such as Opacity, Position.X, Position.Y, Width, Height, and many more.

How to do it...

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