Book Image

Hands-On Software Engineering with Python

By : Brian Allbee, Nimesh Verma
Book Image

Hands-On Software Engineering with Python

By: Brian Allbee, Nimesh Verma

Overview of this book

Software Engineering is about more than just writing code—it includes a host of soft skills that apply to almost any development effort, no matter what the language, development methodology, or scope of the project. Being a senior developer all but requires awareness of how those skills, along with their expected technical counterparts, mesh together through a project's life cycle. This book walks you through that discovery by going over the entire life cycle of a multi-tier system and its related software projects. You'll see what happens before any development takes place, and what impact the decisions and designs made at each step have on the development process. The development of the entire project, over the course of several iterations based on real-world Agile iterations, will be executed, sometimes starting from nothing, in one of the fastest growing languages in the world—Python. Application of practices in Python will be laid out, along with a number of Python-specific capabilities that are often overlooked. Finally, the book will implement a high-performance computing solution, from first principles through complete foundation.
Table of Contents (21 chapters)
Free Chapter
1
Programming versus Software Engineering

A quick review of classes

A class, in any object-oriented language, can be thought of as a blueprint for creating objects—defining what those objects, as instances of the class, are, have, and can do. Classes frequently represent real world objects, be they people, places, or things, but even when they don't, they provide a concise set of data and capabilities/functionality that fits into a logical conceptual unit.

As hms_sys development progresses, there will be several classes, both concrete and abstract, that will be designed and implemented. In most cases, the design will start with a class diagram—a drawing of one-to-many classes that shows the structure of each and any relationship between them:

A Concrete Class is intended to be instantiated, to have object instances created from the blueprint it provides. An Abstract Class provides baseline functionality...