Book Image

Hands-On Software Engineering with Python

By : Brian Allbee, Nimesh Verma
Book Image

Hands-On Software Engineering with Python

By: Brian Allbee, Nimesh Verma

Overview of this book

Software Engineering is about more than just writing code—it includes a host of soft skills that apply to almost any development effort, no matter what the language, development methodology, or scope of the project. Being a senior developer all but requires awareness of how those skills, along with their expected technical counterparts, mesh together through a project's life cycle. This book walks you through that discovery by going over the entire life cycle of a multi-tier system and its related software projects. You'll see what happens before any development takes place, and what impact the decisions and designs made at each step have on the development process. The development of the entire project, over the course of several iterations based on real-world Agile iterations, will be executed, sometimes starting from nothing, in one of the fastest growing languages in the world—Python. Application of practices in Python will be laid out, along with a number of Python-specific capabilities that are often overlooked. Finally, the book will implement a high-performance computing solution, from first principles through complete foundation.
Table of Contents (21 chapters)
Free Chapter
1
Programming versus Software Engineering

Implementing the basic business objects in hms_sys

At this point in the development process, we simply don't know whether the exact same functionality for all of the business object classes will be in play in the two applications and the service that are going to be built. The data ownership rules—determination of what users can create, update, or delete what data inside an object—haven't been detailed enough to make those decisions yet. We do, however, have enough information, based solely on the purposes of those objects, to start defining what data they represent, and what constraints should exist around those data points.

We may have enough information here and now to know that certain functionalities need to exist for some of these object types as well—that Artisan objects need the ability to add and remove related Product objects, for example...