Book Image

Hands-On Software Architecture with Golang

By : Jyotiswarup Raiturkar
Book Image

Hands-On Software Architecture with Golang

By: Jyotiswarup Raiturkar

Overview of this book

Building software requires careful planning and architectural considerations; Golang was developed with a fresh perspective on building next-generation applications on the cloud with distributed and concurrent computing concerns. Hands-On Software Architecture with Golang starts with a brief introduction to architectural elements, Go, and a case study to demonstrate architectural principles. You'll then move on to look at code-level aspects such as modularity, class design, and constructs specific to Golang and implementation of design patterns. As you make your way through the chapters, you'll explore the core objectives of architecture such as effectively managing complexity, scalability, and reliability of software systems. You'll also work through creating distributed systems and their communication before moving on to modeling and scaling of data. In the concluding chapters, you'll learn to deploy architectures and plan the migration of applications from other languages. By the end of this book, you will have gained insight into various design and architectural patterns, which will enable you to create robust, scalable architecture using Golang.
Table of Contents (14 chapters)

Deployment architecture

A deployment architecture is a mapping of the system architecture to a physical environment. This environment consists of machines that run code, load balancers, databases, network elements, and so on. The mapping of a logical architecture and software artifacts to a deployment involves the following:

  • Defining what infrastructure components are needed
  • Defining the environments needed
  • Sizing analysis for each environment: Estimating the number and characteristics of the resources needed for an efficient environment
  • Management strategies: A pipeline that defines how new code gets deployed in an environment

This section discusses the typical components, configurations, and environments of production systems.

Components

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