Book Image

Hands-On Software Architecture with Golang

By : Jyotiswarup Raiturkar
Book Image

Hands-On Software Architecture with Golang

By: Jyotiswarup Raiturkar

Overview of this book

Building software requires careful planning and architectural considerations; Golang was developed with a fresh perspective on building next-generation applications on the cloud with distributed and concurrent computing concerns. Hands-On Software Architecture with Golang starts with a brief introduction to architectural elements, Go, and a case study to demonstrate architectural principles. You'll then move on to look at code-level aspects such as modularity, class design, and constructs specific to Golang and implementation of design patterns. As you make your way through the chapters, you'll explore the core objectives of architecture such as effectively managing complexity, scalability, and reliability of software systems. You'll also work through creating distributed systems and their communication before moving on to modeling and scaling of data. In the concluding chapters, you'll learn to deploy architectures and plan the migration of applications from other languages. By the end of this book, you will have gained insight into various design and architectural patterns, which will enable you to create robust, scalable architecture using Golang.
Table of Contents (14 chapters)

Building Big with Go

It's easy to solve small confined problems with limited constraints. It's also easy to comprehend and mentally model requirements and build a solution. However, as problems become more complex or constraints add up, problem-solving without a plan more often than not ends in failure. On the other hand, sometimes we overdo planning and are left with little room to react to new situations as they crop up. Architecture is the fine act of balancing the long versus the short.

This chapter asks the question: Why engineer software?. It outlines the elements needed for making and executing a blueprint for a successful software product. The topics covered in this chapter include the following:

  • Problem solving for the big picture and the role that the architect is supposed to play in this
  • The basic tenets of software architecture
  • A deep dive into microservices
  • Introduction to Golang