Book Image

Rust Standard Library Cookbook

By : Jan Hohenheim, Daniel Durante
Book Image

Rust Standard Library Cookbook

By: Jan Hohenheim, Daniel Durante

Overview of this book

Mozilla’s Rust is gaining much attention with amazing features and a powerful library. This book will take you through varied recipes to teach you how to leverage the Standard library to implement efficient solutions. The book begins with a brief look at the basic modules of the Standard library and collections. From here, the recipes will cover packages that support file/directory handling and interaction through parsing. You will learn about packages related to advanced data structures, error handling, and networking. You will also learn to work with futures and experimental nightly features. The book also covers the most relevant external crates in Rust. By the end of the book, you will be proficient at using the Rust Standard library.
Table of Contents (12 chapters)

There's more...

If you need to react to the messages from your clients in a different thread, you can use channel, which we looked at earlier in the chapter. One use case for this would be programming an online video game. You'll want to aggregate all input from your players, react to it by simulating your world, and then broadcast local changes to the players, with each of these tasks happening concurrently in a single thread.