Book Image

Software Architect's Handbook

By : Joseph Ingeno
Book Image

Software Architect's Handbook

By: Joseph Ingeno

Overview of this book

The Software Architect’s Handbook is a comprehensive guide to help developers, architects, and senior programmers advance their career in the software architecture domain. This book takes you through all the important concepts, right from design principles to different considerations at various stages of your career in software architecture. The book begins by covering the fundamentals, benefits, and purpose of software architecture. You will discover how software architecture relates to an organization, followed by identifying its significant quality attributes. Once you have covered the basics, you will explore design patterns, best practices, and paradigms for efficient software development. The book discusses which factors you need to consider for performance and security enhancements. You will learn to write documentation for your architectures and make appropriate decisions when considering DevOps. In addition to this, you will explore how to design legacy applications before understanding how to create software architectures that evolve as the market, business requirements, frameworks, tools, and best practices change over time. By the end of this book, you will not only have studied software architecture concepts but also built the soft skills necessary to grow in this field.
Table of Contents (19 chapters)

Software Architecture Patterns

Software architecture patterns are one of the most useful tools that can be leveraged for designing a software architecture. Some of the design issues we face as software architects already have proven solutions. Experienced software architects are knowledgeable about available architecture patterns and can recognize when one can be applied to a given design scenario.

This chapter begins by explaining what software architecture patterns are and how they can be used. It then goes into detail about some commonly used architecture patterns, including layered architecture, event-driven architecture (EDA), Model-View-Controller (MVC), Model-View-Presenter (MVP), Model-View-ViewModel (MVVM), Command Query Responsibility Segregation (CQRS), and service-oriented architecture (SOA).

In this chapter, we will cover the following topics:

  • Software architecture...