Book Image

Delphi GUI Programming with FireMonkey

By : Andrea Magni
4 (1)
Book Image

Delphi GUI Programming with FireMonkey

4 (1)
By: Andrea Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
1
Section 1: Delphi GUI Programming Frameworks
4
Section 2: The FMX Framework in Depth
13
Section 3: Pushing to The Top: Advanced Topics

Learning about animations

An easy way to add animations to stands is to add them while editing the stand in the Style Designer and follow the TFrameStand naming convention:

  • All animations with a name starting with OnShow will be automatically fired by TFrameStand when the FrameStand is shown to the user.
  • Symmetrically, all animations with a name starting with OnHide will be fired at the hiding of the FrameStand.

This applies to all animations—those contained in the Stand definition as well as those contained in the Frame definition—at whatever nesting level. 

We also have a whole chapter dedicated to animations, Chapter 10Orchestrating Transitions and Animations. In this section, we are talking about the support for animations in TFrameStand and not delving too much into animation details.

You can have multiple animations for both events (show/hide) and they will all be fired simultaneously (according to the corresponding event...