Book Image

Delphi GUI Programming with FireMonkey

By : Andrea Magni
4 (1)
Book Image

Delphi GUI Programming with FireMonkey

4 (1)
By: Andrea Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
1
Section 1: Delphi GUI Programming Frameworks
4
Section 2: The FMX Framework in Depth
13
Section 3: Pushing to The Top: Advanced Topics

Leveraging device and application peculiarities

Devices running our application can be classified by type: desktop or mobile is probably the most common split for GUI-enabled applications. It is not only a matter of screen size (although that can surely make a difference), but also of other aspects such as the input type of the device (keyboard and mouse rather than touch sensors), the probability of a change in the orientation of the screen during operation, the probability the device will be operating in an indoor or outdoor environment, and other similar aspects.

If some of these aspects have a straightforward link to the main topic of the chapter (responsiveness as the UI's ability to adapt to the actual use case), others may sound somewhat unrelated.

It is easy to agree that using a keyboard and a mouse means using a high-precision, fine-grained, input system. We can have UIs crowded with many small buttons lined up in multi-row toolbars and still be sure the user will have...