Book Image

Delphi GUI Programming with FireMonkey

By : Andrea Magni
4 (1)
Book Image

Delphi GUI Programming with FireMonkey

4 (1)
By: Andrea Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
Section 1: Delphi GUI Programming Frameworks
Section 2: The FMX Framework in Depth
Section 3: Pushing to The Top: Advanced Topics

Considering other FireUI capabilities

Earlier in this chapter, we discussed some of the many factors that responsiveness can be related to. One of the central arguments is the positioning and sizing of elements (that's why we spent some time on multi-res bitmaps, alignment strategies, anchors, and layouts). Responsiveness is also about considering the actual environment where applications live. That's why we focused on good strategies to preview and test your UI on different scenarios (such as Multi-Device Preview and the LivePreview app). In the background (as we discussed in earlier chapters), the Style concept is there to cover one of the most significant differences across platforms: the general visual aspect and some UI conventions.

There are, however, aspects that are hard to catch even when using all these technologies altogether. For example, some UI conventions are really platform-specific and need to be cooked down inside component behavior.

For example, even...