Book Image

Delphi GUI Programming with FireMonkey

By : Andrea Magni
4 (1)
Book Image

Delphi GUI Programming with FireMonkey

4 (1)
By: Andrea Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
1
Section 1: Delphi GUI Programming Frameworks
4
Section 2: The FMX Framework in Depth
13
Section 3: Pushing to The Top: Advanced Topics

Considering the form's OnTap event

The TForm.OnTap event will fire each time the user taps (using fingers, not clicking with a mouse) on the form. Beware that, if there is a component under the finger of the user, the form's event handler will not fire and the handling will pass to the component.

The TapProject demo shows you how easy it is to handle taps on the main form and clone a TCircle instance in the touched position. This time, with respect to the OnTouch event, the event is single and the only argument passed to the event handler is the tap position (coordinates).

The following screenshot shows the TapProject demo running on an iOS device (iPhone):

Figure 12.8

In the previous screenshot, you can see the circles dynamically created each time the user (that is, you) touched the iPhone's screen surface.

The following snippet shows the OnTap event handler implementation:

procedure TMainForm.FormTap(Sender: TObject; const Point: TPointF);
var
LNewCircle: TCircle;
...